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Title                   : <SMART>TrineFighterJets
Version                 : v1 (assuming starting over 50 times doesn't count)
Release Date            : Around ThanksGiving 2002	
Filename                : CTF-SMART-TrineFighterJets
Author(s)               :Pete Pagan (Howard_Stern)	
Email Address           : Mechanism8@msn.com
Web Page                :Don't have one
Description             : Just an illogical map. It's in space, yet normal grav and oxygen.
Other levels by author  : This is my first! I made a training map for myself but it was nothing but a big box with targets.

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : <SMART>TrineFighterJets
Single Player           : Not really. It's meant for online play. I bearly added bot support
Cooperative             : Yes, CTF.
Deathmatch              : No
Dark Match              : No
Difficulty Settings     : No
New Sounds              : "WorldOfHurt" Pretty kewl song, got it from http://www.unrealrocks.com/
New Graphics            : About 9 new textures. Nothing special tho. Most of which were made with PS7 and EyeCandy4000
New Weapons	: Ya. The Zencoder weapons (Titangun, creepinator, ghandinator, freakazoid translocator, and Jet)
NewUnrealScript         : N/A
External DLLs           : N/A
Known bugs              : Several invisible ledges (collision errors) below slanted areas, such as around the base 
		bridges. Careful when flying the jets around these areas. Give yourself some extra clearance.

--- Construction ---
Editor(s) used          : UnrealED.
Construction Time       : I started in May, worked for a week, left it alone, started again, hard drived crashed, started on the map 		again, go annoyed with errors, restarted, ignored it for a while, started again, etc. ...I'm really not sure 		how long it took.
Base                    : Built from scratch.
Additional credits to   :The programmers at Epic/DE/whoever else for making this kick-ass game! 


Notes
--------------
I made this map as a way to kill time at first, but I really got into it. I like the Zencoder's jet mod, so I made a map around it.
Then I encountered the "Stupid" series of maps, which totally RAPED that mod. No skill is involved in those maps, and it was
rare to live for more that 5 seconds at a time. So I'm making a "smart" series of maps, which also use the mod, but in a smarter
way. There are no exploding bullets, which most ppl hate because of their cheezyness. Now some tidbits:

To get the new weapons, you have to go through TeamCannons that shoot the weapons projectile (if you can't take it, you can't
dish it out!)
***You can't telefrag the teamcannons! I made sure of this by putting them in very-high-grav zones. Your Translocator will never
get close enough!***

While the Asbestos suits only give you 5 armor points, they make you immune to the powerful Titangun's flamethrower.
(TIP: Grab the shieldbelt, THEN the Suit. This will grant you 155 armor points of fireproof armor! Yeehaw!)

There is a permanent Invisibility directly above "trine", above the Nitrogen zone. The Avenger is directly below "trine", under the
Nitrogen zone. Careful not to fall while going for it! (The Avenger can give you unlimited nukes! Fire the secondary when your
ammo count it 2 or less. Also, with the Avenger, you can make a VERY fast flag capture, if you know how.....)

The damage amp lasts for 3 minutes, and respawns every 3 minutes. With enough ppl on the server, you won't last the full 3 mins
anyway, so its not *too* powerful.

The center area recovers 1hp every second. Just an incentive for ppl to go to the center and get fragged ; ).

Any FFVII fan knows where I got "Trine" from. I tried making a Pyramid in a Pyramid, but UTeD didn't let me!

I put VERY minimal bot support, just enough to keep them from being completely useless. This map is meant for online play.

Howard Stern is THE coolest man who has ever lived, and I warship him! All hail the king of all media!

--- Beta Testers ---
The_Pimp and Ace.Of.Hearts. Thanks alot guys! 


Installation
------------
Unzip the .urn into the MAPS folder of your UnrealTornament directory, the .utx into the TEXTURES folder, and the .umx into 
the MUSIC folder. 


Copyright / Permissions
-----------------------
This level is not copyrighted. I didn't go to a copyright office or anything. No one does, and I won't lie about my map. 

Authors may use this level as a base to build additional levels (as long as you give me some credit!). You are allowed to
commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money even without my explicit
permission. If someone is stupid enough to buy a map they could download for free, they deserve to lose their money.

You may distribute this level through any electronic network, provided you include this file and leave the archive intact. Hell,
even if you don't what am I gonna do about it? Just give me credit where credit is due. 


----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.